Dire Maul

History

 * Built twelve thousand years ago by a covert sect of night elf sorcerers, the ancient city of Eldre'Thalas was used to protect Queen Azshara's most prized arcane secrets. Though it was ravaged by the Great Sundering of the world, much of the wondrous city still stands as the imposing Dire Maul. The ruins' three distinct districts have been overrun by all manner of creatures - especially the spectral highborne, foul satyr and brutish ogres. Only the most daring party of adventurers can enter this broken city and face the ancient evils locked within its ancient vaults.

Summary
Dire Maul is actually three instances. A large courtyard with a sunken PVP arena in its middle separates them. At L60, you can safely ride past the roaming Ogres without agroing them.

East is the easiest and includes the Crescent Key to open the other two wings. Once you have the key, you can re-enter DM East via a shortcut entrance which is immediately north of the Feralas Horde base camp.

North can be completed as a normal run, or as a Tribute run. Tribute requires you take in a variety of items to get an ogre costume from a goblin within. When you complete North in a Tribute manner, you need to minimise how many mini-bosses you kill on the route to the King. In non-tribute, you can kill everyone. In a Tribute, you become the King and recieve a chest with great blues in it.

West includes the Prince, who is required killing for Warlocks completing their epic mount quest.

With experience, and avoiding mobs, you can do each wing in about 1.5 hours. You can only take 5 members into DM (it cannot be raided). DM is a more recently designed instance; Maraudon is another more modern instance, while in contrast Stratholme is original. The difference is they carry loot with improved itemisation. There is so much excellent DM loot that most classes can build at least a five-piece pre-MC armor set from the drops within.

Quests

 * [[Image:Neutral_15.gif]] [57D] Lethtendris's Web
 * [57D] Feathermoon Stronghold
 * [57D] Camp Mojache
 * [58D] Pusillin and the Elder Azj'Tordin
 * [[Image:Neutral_15.gif]] [60D] The Gordok Ogre Suit
 * [[Image:Neutral_15.gif]] [60D] Unfinished Gordok Business
 * [[Image:Neutral_15.gif]] [61D] The Treasure of the Shen'dralar
 * [[Image:Neutral_15.gif]] [61D] The Madness Within


 * [60] A Reliquary of Purity
 * [60] Shards of the Felvine
 * [[Image:Alliance_15.gif]] [61] Elven Legends
 * [[Image:Horde_15.gif]] [61] Elven Legends
 * [[Image:Neutral_15.gif]] [60D] Libram of Focus
 * [[Image:Neutral_15.gif]] [60D] Libram of Rapidity
 * [[Image:Neutral_15.gif]] [60D] Libram of Protection


 * [60D] Foror's Compendium (Quest Item, Warrior, Paladin only)
 * [60D] The Forging of Quel'Serrar
 * [60D] The Forging of Quel'Serrar
 * Class Quests
 * [[Image:Neutral_15.gif]] [62D] Harnessing Shadows (Warlock)
 * [[Image:Alliance_15.gif]] [62D] The Light and How To Swing It (Paladin)
 * [[Image:Horde_15.gif]] [62D] Frost Shock and You (Shaman)
 * [[Image:Neutral_15.gif]] [62D] The Arcanist's Cookbook (Mage)
 * [[Image:Neutral_15.gif]] [60D] Arcane Refreshment (Mage)
 * [[Image:Neutral_15.gif]] [62D] Codex of Defense (Warrior)
 * [[Image:Neutral_15.gif]] [62D] The Greatest Race of Hunters (Hunter)
 * [[Image:Neutral_15.gif]] [62D] Holy Bologna: What the Light Won't Tell You (Priest)
 * [[Image:Neutral_15.gif]] [62D] The Emerald Dream... (Druid)
 * [[Image:Neutral_15.gif]] [62D] Garona: A Study on Stealth and Treachery (Rogue)

Strategy guides
DM North: Very nice Guide for DM Tribute Run Post at Wow-Pro which discusses DM North strategy

DM East: Shortcut strategy to two bosses in DM East.

DM West: Full DM West strategy guide. It also explains how Warlock's can get their epic mount (via quest).

Noteable Loot NPC
From a combination of bosses, you can collect the majority of the pre-MC 'do-it-yourself' armor sets:
 * Priest Sets
 * Druid Sets
 * Mage Sets
 * Dusty_Tome

Also here is a list of all the unique and blue drops from DM.