Rogue



Rogues are a lightly armored melee class capable of dealing massive damage to their enemies in a flurry of attacks. They are masters of stealth and assassination, passing by enemies unseen and striking from the shadows, then escaping from combat in the blink of an eye. Rogues can also craft poisons that damage or cripple their enemies, reducing their effectiveness in battle. Groups will find rogues valuable, for not only do they deal massive damage, but they can open locked doors or chests, and disarm hidden traps as well.


 * Races: Gnomes, Humans, Dwarves, Night elves, Orcs, Undead, Trolls
 * Type: Primary Melee Damage Dealer
 * Bars: Health/Energy
 * Armor: Cloth, Leather
 * Weapons: Daggers, Thrown, Swords (with training), Bows (with training), Crossbows (with training), Maces (with training), Fist Weapons (with training), Guns (with training)

Strengths

 * Stealth abilities allow the Rogue to reach places more easily than most classes
 * Can create and use poisons to damage or slow enemies
 * Very high melee damage potential
 * Can pick locks
 * Effective in escaping battle with sprint, vanish, and blind

Weaknesses

 * No party buffs available
 * Restricted to wearing cloth and leather armor
 * No healing ability available