Hunter



Hunters are deadly marksmen, capable of bringing their enemies down from a distance with bows or rifles. Skilled survivalists, they can track enemies or lay traps to damage and entrap their foes. Hunters also possess a primal connection to the beasts of Azeroth, capable of taming and training them to keep as loyal guardians. Wearing light to medium armor, hunters can also dual wield weapons in combat, fighting beside their pets in battle.


 * Races: Night elves, Dwarves, Orcs, Tauren, Trolls
 * Type: Ranged Physical Damage Dealer
 * Bars: Health/Mana - Health/Focus (pet)
 * Armor: Cloth, Leather, Mail (level 40)
 * Weapons: Axes (Dwarves/Tauren start, others with training), Daggers (Night Elves start, others with training), Guns or Bows, Crossbows (with training), Fist Weapons (with training), Polearms (with training), Staves (with training), Swords (with training), Thrown (with training), Two-Handed Axes (with training), Two-Handed Swords (with training)

The Hunter is a vicious damage dealer. With their ability to pull extremely well and hit monsters hard from far away, they certainly help take down monsters more quickly. Their pets add to the damage count and can aid somewhat in managing monster aggro. The variety of traps allows the Hunter to control crowds to an extent, as well. The combination of their extreme range, decent damage, and trap capability, Hunters are the perfect pullers for any group.

Strengths

 * Can tame and control various beasts
 * Excellent long range damage capability
 * Good at stopping enemies from fleeing
 * Effective at pulling monsters in dungeons and raids
 * Great crowd control abilities thanks to traps that cause damage, slow or even freeze enemies

Weaknesses

 * Possesses very few melee abilities
 * Has a "Dead Zone" where neither ranged nor melee attacks can be used
 * Unable to heal self or party members