Hunters are deadly marksmen, capable of bringing their enemies down from a distance with bows or rifles. Skilled survivalists, they can track enemies or lay traps to damage and entrap their foes. Hunters also possess a primal connection to the beasts of Azeroth, capable of taming and training them to keep as loyal guardians. Wearing light to medium armor, hunters can also dual wield weapons in combat, fighting beside their pets in battle.
Races: Night elf , Dwarf , Orc , Tauren , Troll
Type: Ranged Physical Damage Dealer
Bars: Health/Mana - Health/Focus (pet)
Armor: Cloth, Leather, Mail (level 40)
Weapons: Axes (Dwarves/Tauren start, others with training), Daggers (Night Elves start, others with training), Guns or Bows, Crossbows (with training), Fist Weapons (with training), Polearms (with training), Staves (with training), Swords (with training), Thrown (with training), Two-Handed Axes (with training), Two-Handed Swords (with training)
The Hunter is a vicious damage dealer. With their ability to pull extremely well and hit monsters hard from far away, they certainly help take down monsters more quickly. Their pets add to the damage count and can aid somewhat in managing monster aggro. The variety of traps allows the Hunter to control crowds to an extent, as well. The combination of their extreme range, decent damage, and trap capability, Hunters are the perfect pullers for any group.
Race
Strength
Agility
Stamina
Intellect
Spirit
Armor
Health
Mana
Dwarf
22
19
24
19
20
40
86
84
Night Elf
17
28
20
20
21
58
46
85
Orc
23
20
23
17
24
42
76
82
Tauren
25
18
23
15
23
38
80
80
Troll
21
25
22
16
22
52
66
81
Strengths [ ]
Can tame and control various beasts
Excellent long range damage capability
Good at stopping enemies from fleeing
Effective at pulling monsters in dungeons and raids
Great crowd control abilities thanks to traps that cause damage, slow or even freeze enemies
Weaknesses [ ]
Possesses very few melee abilities
Has a "Dead Zone" where neither ranged nor melee attacks can be used
Unable to heal self or party members
Abilities [ ]
Beast Mastery [ ]
Ability
Ranks
Levels
Aspect of the Monkey
NA
4
Tame Beast
NA
10
Call Pet
NA
10
Revive Pet
NA
10
Aspect of the Hawk
7
10 / 18 / 28 / 38 / 48 / 58 / 60
Feed Pet
NA
10
Dismiss Pet
NA
10
Tame Beast
NA
10
Mend Pet
7
12 / 20 / 28 / 36 / 44 / 52 / 60
Ability
Ranks
Levels
Scare Beast
3
14 / 30 / 46
Eagle Eye
NA
14
Eyes of the Beast
NA
14
Aspect of the Cheetah
NA
20
Beast Lore
NA
24
Aspect of the Beast
NA
30
Aspect of the Pack
NA
40
Aspect of the Wild
2
46 / 56
Marksmanship [ ]
Ability
Ranks
Levels
Auto Shot
NA
1
Serpent Sting
9
4 / 10 / 18 / 26 / 34 / 42 / 50 / 58 / 60
Hunter's Mark
4
6 / 22 / 40 / 58
Arcane Shot
8
6 / 12 / 20 / 28 / 36 / 44 / 52 / 60
Concussive Shot
NA
8
Distracting Shot
1
12
Multi-Shot
5
18 / 30 / 42 / 54 / 60
Ability
Ranks
Levels
Scorpid Sting
1
22
Rapid Fire
NA
26
Flare
NA
32
Viper Sting
1
36
Volley
3
40 / 50 / 58
Black Arrow
2
60
Tranquilizing Shot
NA
60
Survival [ ]
Ability
Ranks
Levels
Raptor Strike
8
1 / 8 / 16 / 24 / 32 / 40 / 48 / 56
Track Beasts
NA
1
Track Humanoids
NA
10
Wing Clip
1
12
Mongoose Bite
4
16 / 30 / 44 / 58
Immolation Trap
5
16 / 26 / 36 / 46 / 56
Track Undead
NA
18
Disengage
1
20
Freezing Trap
3
20 / 40 / 60
Track Hidden
NA
24
Track Elementals
NA
26
Ability
Ranks
Levels
Frost Trap
NA
28
Feign Death
NA
30
Counterattack
3
30 / 42 / 54
Scatter Shot
NA
30
Track Demons
NA
32
Explosive Trap
3
34 / 44 / 54
Wyvern Sting
3
40 / 50 / 60
Track Giants
NA
40
Track Dragonkin
NA
50
Black Arrow
1
50
Talents [ ]
Beast Mastery tree [ ]
Row 1: Improved Aspect of the Hawk (5), Endurance Training (5)
Row 2: Improved Eyes of the Beast (2), Improved Aspect of the Monkey (5), Thick Hide (3), Improved Revive Pet (2)
Row 3: Pathfinding (2), Bestial Swiftness , Unleashed Fury (5)
Row 4: Improved Men Pet (2), Ferocity (5)
Row 5: Spirit Bond , Intimidation , Bestial Discipline (2)
Row 6: Frenzy (5)
Row 7: Bestial Wrath
Marksmanship tree [ ]
Row 1: Improved Concussive Shot (5), Efficiency (5)
Row 2: Improved Hunter's Mark (5), Lethal Shots (5)
Row 3: Aimed Shot , Improved Arcane Shot (5), Hawk Eye (3)
Row 4: Improved Serpent Sting (5), Mortal Shots (5)
Row 5: Scatter Shot , Barrage (3), Improved Scorpid Sting (3)
Row 6: Ranged Weapon Specialization (5)
Row 7: Trueshot Aura
Survival tree [ ]
Row 1: Monster Slaying (3), Humanoid Slaying (3), Deflection (5)
Row 2: Entrapment (5), Savage Strikes (2), Improved Wing Clip (5)
Row 3: Clever Traps (2), Survivalist (5), Deterrence
Row 4: Trap Mastery (2), Surefooted (3), Improved Feign Death (2)
Row 5: Killer Instinct (3), Counterattack
Row 6: Lightning Reflexes (5)
Row 7: Wyvern Sting