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Tailoring

Tailoring allows players to cut and weave various pieces of cloth into armor, bags, shirts, and other cloth items. Tailors can create cloth items for cloth wearing classes: mages, warlocks, and priests. Tailors play an especially important role in guilds because they can create bags for the entire guild. They can also create specialty bags such as herbalism bags that can increase gathering for the guild. They can learn powerful rare recipes as the highest levels which allow them to create powerful gear useful in raiding. Tailors can create shirts or dress-up items.

Tailors do not require any special equipment to create their items, such as blacksmiths require anvils. Tailors can create items wherever they want, as long as they have the proper required ingredients. Tailoring does not require a gathering profession. Proper ingredients must be gathered from monsters or purchased from other players.

Bags

Only tailors are able to make bags. Players can acquire bags from loot drops, quests, or from merchants. However, tailors can provide bags in larger quantities, while also offering cheaper prices than trade merchants. Every class needs and wants bags, so this provides excellent opportunities for tailors and also makes them extremely popular. Especially to players looking for 6 and 8-slot bags. As tailors increase their level, they can more easily find or purchase ingredients for bag making.

Tailors can also craft special types of bags, specifically Shard Bags for warlocks, Enchanting Bags for enchanters, and Herb Bags for herbalists. These bags are bigger, but are only allowed to carry a certain item, depending on the type of bag. If an item is collected that's of the correct type, it's automatically placed into the special bag.

Clothing

Tailors can create special outfits such as dresses or formal attire. These can impress other people in town or be used for special occasions.

Tailors can create a wide array of different shirts. In addition to being available in different colors, shirts also come in many varying styles. Shirts can sometimes show prominently on a character, depending on what equipment he is wearing. A shirt has the potential to make a character look much better! Tailors can sell shirts to players looking to improve their appearance.

Ingredients

Tailoring does not require a gathering skill. Proper ingredients must be gathered from monsters (usually humanoids) or purchased from other players. If your friends know you're a tailor they also may collect tailoring ingredients for you, provided you let them know exactly what you need.

The main staple for tailors is Linen Cloth, followed by Wool ClothSilk ClothMageweave, and Runecloth. Typically humanoid monsters drop these items. You can ask around to find out what specific monsters drop them. Recipes usually require thread or possibly colored dye which is purchased by trade merchants. Additionally you might also need leather, gems, potions, and other special ingredients created by other craftsmen. Leather is gathered by skinners so you will likely have to purchase it from another player or from a friend. Gems are found from monster drops, treasure chests, mining, fishing, and rogue pick pocketing. Potions will need to be purchased or given by an alchemist.

Felcloth and Mooncloth are commonly used in high-level patterns. Felcloth can sometimes drop from higher level demon mobs. Mooncloth is made from Felcloth and also requires a moonwell.

Suggested Secondary Profession

Many tailors take skinning to easily get the leather required by some recipes or use tailoring as a source of raw materials for enchanting. Any character of any profession can harvest raw materials for tailoring, so tailors often pick a harvesting profession such as skinning, mining, or herbalism to trade for cloth.

Collections

You can make several item collections with tailoring. An item collection is a set of items which belong together usually because they have the same name and look cool put together. They do not, however, give a set bonus and thus do not qualify as being a set. Below is a list of the item collections that can be made with tailoring. The number in the brackets signify the skill level needed for the complete collection, but some of the items of the collection may be created with a lower skill level. Note that some collections come with a few variations, for instance both a robe and a vest belong to the set, but naturally can not be worn at the same time. In that case, the number of pieces for the set are calculated as the number of pieces that can be worn simultaneously. The minimum number of pieces required in order to be listed is 3.

Pre-300 Collections

Sorted by skill level and secondarily alphabetically:

300 Collections

Sorted alphabetically:

Making Tailoring Profitable

  • The bread and butter of the tailor is selling bags, the most popular tailored item-type. Make sure to get the bag patterns as soon as they are available: Linen Bag (6 slots), Woolen Bag (8 slots), Small Silk Pack (10 slots), Mageweave Bag (12 slots), Runecloth Bag (14 slots), and Mooncloth Bag (16 slots).
  • Once you get to 250 tailoring, start making Mooncloth. Every four days it's a free skillup that you can sell for a nice profit (approximately 1 gold per Felcloth to make 1 Mooncloth, which usually sells for 8-10 gold). Mooncloth will give you skillups all the way until 300 skill.

Obtaining Materials

  • Keeping a stock of material is vital for a tailor. Humanoids drop a lot of cloth scraps, so make sure to take any quests involving humanoids that you can find. If you're in a guild, ask your guildmates to send you their cloth drops so that you can make them bags. Most people are very happy with this arrangement.
  • Keep a supply of thread on yourself so you can craft in the field and sell to handy vendors
  • Get friendly with a skinner, or take the skill yourself. Some patterns, such as bags, require various types of leather. Some of the epic patterns (such as the Flarecore patterns) require Core Leather.

Skilling Up

  • To get the most skill from the least linen when starting out as a tailor, make nothing but bolts of linen cloth and bank them. Around a skill level of 50, making bolts of linen should go grey. At this point you can take all that linen out of the bank and start tailoring in earnest. You have to make bolts anyway, might as well get every drop of skill out of them you can.
Professions
Primary AlchemyBlacksmithingEnchantingEngineeringHerbalismLeatherworkingMiningSkinningTailoring
Secondary CookingFirst AidFishing
Related PoisonsTrainers
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